Devlog #19 (Double the Potamo == Double the Fun!) -- March 26, 2019

Published August 29, 2024
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Here we go. March recap time! Without further ado.

Wave Battle

I finished a bunch of work on the Wave Battle/Arena Battle system for Raygun Gadabout. It’ll be part of an arena station where you can go and fight different waves of enemies to win stuff. There’ll probably be some battle modifiers as well to spice things up.

Devlog_1_battle0

Double Potamo. Double the fun!

A part from getting the nuts and bolts working for the wave system, including an easy to use interface where I can create a bunch of different battle configurations pretty quickly. I also whipped up a UI that tracks the current wave as well as your score.

The score also syncs up with Steam Leaderboards through the Steam API.

Devlog_1_battle1

fight time! ding ding ding!

The battle arena is great for testing combat as well. Trying out situations where you are forced to switch between melee and shooting for example.

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Bouncing beams back at shielded enemies is risky. You could also try melee attacks since they ignore shields.

I find myself discovering new strategies to defeat these enemies. I’m pretty excited to see what other players discover.

Devlog_1_battle3

80-V1 Destroyers will shred you if you stay still

The 80-V1 Destroyer Bots will shred you if you stay still. There are too many projectiles and you will likely exhaust your shield. But their titty turrets rotate very slowly, and they also have a turn delay. You can use this to your advantage!

Minimap

Made some updates to the minimap. Including a toggle to zoom in/out. Still far from certain how I want it to look in the end, style wise.

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Spacemap

Made some improvements on the Star Map, adding some text to the objects in the system to help with navigation. Each system will now load up their own Star Map

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New Space Areas

Added an asteroid field that lies between 3 star systems and acts as a barrier to travel to later areas of the game before your time. As part of this you can now travel between systems via Warp Hubs.

devlog_Space1.gif

That’s all folks

Thanks for taking this trip with me again this month. Looking forward to next month. Stay tuned!

-M.

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