Developer Blogs
Hello, World! Maven Builds here back with more news and updates on Harvest Fall, our cozy farming sim.
Last week, I commenced work on the outside of the player’s house. The immediate environment you enter the second you step out that door. It’s meant to be bland and have you move to another st…
I am proud to announce that I am halfway through all weapon animations. The fact that I am reworking some talents and abilities on the way slightly hinders my progress. I want to show you the new animations for the Obsidian Warhammer, the Staff of Burning Souls, an…
This article was originally published on GameDevDigest.com
Enjoy another issue of game dev content.
A message to our community: Unity is canceling the Runtime Fee - After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games cus…
Hello again!!
This post is going to be about how I try to lay out a roadmap for a game. In particular, we are going to use the roadmap for PITVYPR as an example. As of the time of writing this, I haven't decided on a clear roadmap. However, by the end of writing, we should have one sorted out. This …
Hi everyone ✌
Today I want to tell you about a recent order, on Fiverr. At first I wanted to start writing about orders from a month ago, but I decided that it's better to start with recent ones.
I was approached by a customer and set a rather interesting task - to make an interactive app…
Hey, everybody⭐
A few months ago I started freelancing on Fiverr platform, and you know, I liked it, it's really interesting, you meet different people who have their own interesting ideas which I help to realize, well almost all ideas (I'm not omnipotent) :)
During this time I reached level 1 …
Figure 1: Atomic Blastman Main Menu
Developing Progress - Shop and ProfileFigure 2: Atomic Blastman Profile Overview Sketch
Shop and Profile - What's new:- Shop backend is fully functional now, all products can be purchased…
What comes to mind when I say: Deconstructed survival grand strategy city builder roguelike with Permadeath? Well, probably not much yet, but that's how I'd describe Venture Archipelago.
Why Archipelago?
The world is 5 small islands. Each island has a different biome, with different challenges.…
Hello, World! Maven Builds back with more news and updates on Harvest Fall. So, I feel developments been sped up lately. The game now has a splash screen (which lasts for 5.4 seconds and not the 3 seconds I mentioned in an earlier devlog), a rudimentary placeholder main menu, some music, sound effe…