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Latest arpg Activity

theaaronstory
July 25, 2024 11:16 AM
Minecarts and rocks │Falterstone prototype release #5

Keeping up with the newfound tradition, I’ve split the devlog into two parts. One is a 23 min. long video talking about design and what made it and what didn’t in this update. The other one, written here, is more or less dev-talk about things that weren’t mentioned in the video; more catered to dev…

4,595 views
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It looks increasingly like I will end up doing the dev myself. Thank you for the article link and the insight. I'll check back in when I have something playable. 

4,067 views
artia
August 11, 2023 02:32 PM
“Artia: Neo’s Adventures” -  Embark on an Epic Open-World RPG Journey
Artia: Neo's Adventures Genre: Open-world RPG Overview:

Embark on an epic adventure in the enchanting realm of Artia, a stunning fantasy world. Inspired by classic titles such as Zelda, Breath of Fire, and Pokemon, Artia: Neo's Adventures combines the best elements of exploration, combat, and compa…

2,450 views

If it's isometric, use something simpler with more focus on 2D, like Godot.

All the “map chooser” bit is the icing on the cake you can add last – it's not hard at all. What's hard, is building a working hack-and-slash game, and doing it so the within-map multiplayer works well.

Good luck on your game!

6,128 views
theaaronstory
May 15, 2020 03:59 PM
State machine controlled cursor minigame, and of the gaming industry (long entry with video)
Failing the industry

Before reading on, please have a look at this short (2 min) video (in case you missed my previous entry), just so we're on the same page.

For the longest–it feels like–I've gotten used to the fact–if there's-ever such a thing in a person's life–that most of my ambitions, goals, i…

5,463 views

Get an early, in-game look at Natural Balance: Chronicles, a new indie isometric Action RPG that is currently in pre-alpha development by Tocino Games.

2,782 views

Dev Bits - A first look at our work in progress on adding Familiars into the game. Unlike typical pets, these equipable creatures will provide the player with passive stats and an ability that you can activate.

3,613 views
theaaronstory
March 27, 2020 07:40 PM
From ground up + Test footage #Momstest
REBUILDING THE ENTIRE SYSTEM THAT'S FUN & EASY TO USE

If you want something to work, you'd better make it yourself!

At least that's how things usually turn out . . . Eventually.

So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the result…

7,473 views
theaaronstory
March 08, 2020 11:19 AM
Concepts of basic navigation and explanatory video!

In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw

In the spirit of continuation (from last entry)

In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all p…

7,859 views

@undefinedHey MiliPPG sorry for the late reply.. Not so involved in the forum that's why I must have missed it and also your reply was added as an email to the promotion section in my gmail account , I just saw it today then. About the project. You can send me a broader details on those specific ta…

9,347 views
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