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By the way, I haven’t written the abilities for the survivor player yet, but I’m really curious about the appeal of this idea. There’s a lot more I could write. I could also add a small note: this could actually be a duel. If so, there needs to be a referee to ensure fairness.

First, we could meet w…

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Hi

I am a hobbyist working in Unity Game Engine and right now i am working on re-imagining the classic Pong game and modernize it to 2024 standards 

i have so far put down the basics of the game such as a title screen without graphics menu system and the classic pong game itself 

and everyth…

1,968 views
gamedevdigest
August 16, 2024 01:44 PM
Game Dev Digest Issue #246 - Algorithms, Design, Water, and more

This article was originally published on GameDevDigest.com

Happy game dev'ing, here is another issue for you. Enjoy!

Sort, sweep, and prune: Collision detection algorithms - Sweep-and-prune is my go-to algorithm when I want to quickly implement collision detection for a game. I think it’s an awesome …

1,433 views
Phanama 0.1 release [mmorpg,server hosted!]

Hello,

I'm developing a new indie game called, 'World of Phanama'.
It's a mmorpg.
Now is the first release (version 0.1), a game server is already hosted!
 

DOWNLOAD:

https://thrium.codeberg.page/phanama

best regards,
thrium

4,129 views

There are three common ways to organize this:

  • Write different functions. Keeping them in sync when changing is annoying.
  • Use if() statements on the inside of the functions, if the differences aren't particularly big. (Unreal does a lot of this.)
  • Use implementation inheritance or delegation, and take …
  • 4,877 views
    theaaronstory
    July 25, 2024 11:16 AM
    Minecarts and rocks │Falterstone prototype release #5

    Keeping up with the newfound tradition, I’ve split the devlog into two parts. One is a 23 min. long video talking about design and what made it and what didn’t in this update. The other one, written here, is more or less dev-talk about things that weren’t mentioned in the video; more catered to dev…

    4,592 views
    theaaronstory
    June 24, 2024 02:26 PM
    This could render XP progressions obsolete!

    This is a continuation of a devlog series for a prototype. For those who prefer video devlogs, here’s the Youtube version for you (long form).  The below entry is more or less a summary of that video, and a bit more for devs.

    Now back to the topic: For quite some time now it was bugging me how …

    7,557 views

    @Alberth Fair enough! 

    9,301 views
    Olivier Girardot
    December 22, 2021 08:21 PM
    New feature in my Sound Effects shop and Christmas Sales !!!
    Hey there ? !

    It's been a while since I posted here! I would like to wrap up the year 2021 by sharing a brand new feature that I just implemented in my app BamSFX.com ?? !!! But first, for all you game developers in need of sounds, I am having a 70% off all my packs for Christmas! If you need guns &…
    15,122 views
    danys
    January 11, 2021 10:41 AM
    Biohazard - Organic Textures and Ambiences Released - Bluezone Corporation

    Bluezone Corporation releases 'Biohazard - Organic Textures and Ambiences', a new sound library covering a wide range of meticulously designed creature sound effects and ambiences. Created with a vast selection of high quality recordings, this sound library contains 163 scary monster and creature t…

    7,138 views
    coremarq
    November 20, 2020 06:15 PM
    Pre Release Lets Talk Asteroids and Help

    Idle Space Ship released on the play store for android. Pre release but the base functionality of the game is there. Several observations about releasing for the play store. It's easy, and pretty quick.

    I already had a developers account, but at a 25$ one time fee, makes it pretty cheap for anyone t…

    4,876 views
    danys
    November 02, 2020 03:11 PM
    Forest Textures released at Bluezone Corporation

    Forest Textures from Bluezone Corporation is a collection of 307 carefully recorded forest sound effects. From breaking, creaking, cracking, handling and falling sounds, to subtle leaf crunches, rustling foliage and wood impacts, this sound library features a large variety of high-definition audio …

    7,454 views
    JeremyAlessi
    November 14, 2019 01:33 PM
    PixelCast 11, Grand Design, Determinism, and Free Will...

    In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …

    5,590 views
    JeremyAlessi
    November 14, 2019 01:26 PM
    PixelCast 11, Grand Design, Determinism, and Free Will...

    In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …

    3,305 views
    A Day As A Game Designer

     

    The fabled game designer. The man, the myth, the legend behind the game. An inspiration to young creatives who wish to one day work in the games industry. But really, what does a game designer actually do? And how do you become one?

    Let’s get one common misconception out of the way fir…

    23,314 views
    Admiring the Game Design in Hyper-Casuals

    Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?

    I…

    18,962 views
    Five Nations - Unit Balancing - Episode 1
    About

    The following article is about how we have balanced units in our space sci-fi RTS, Five Nations. Five Nations is a futuristic real-time strategy game that follows the events of a mind-bending opera of space about the survival of humanity. As a game designer working on an RTS, the most d…

    13,112 views
    Immersion in Final Fantasy XV

    Final Fantasy XV by Square Enix has a very immersive nature using multiple different types of immersion to keep the player entranced. Immersion is generally described as when the player gets absorbed into the game and loses some sense of reality. The different types of immersion don’t occur se…

    16,429 views
    FishingCactus
    February 03, 2019 12:03 PM
    A Simple Format to Archive Design Decisions

    Before starting production on Nanotale, we took some time to prototype various typing gameplay ideas. When prototyping, you have to focus on the things you want to test, and iterate on them as fast as possible. There is no time to document everything. But the prototypes do not always speak by th…

    20,016 views
    khawk
    January 18, 2019 05:13 PM
    Splash Damage Releases Game Design Doc, Art Book, Soundtrack

    Splash Damage, developers of Dirty Bomb, have released the game design document, art book, and soundtrack for Dirty Bomb. According to their blog post:

    Quote

    Many moons ago, prior to the rise of Kickstarter, we launched a crowdfunding campaign for Dirty Bomb. Three of the rew…

    3,603 views
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