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Latest Menu Activity

Quantum Duck
August 29, 2024 10:49 PM
Devlog #24 (Loot!) -- September 5, 2019

Hello fellow Space Cadets,

Here’s an update on what’s new since last month.

Loot Artwork

The loot pickup system is in place and I wanted to have some artwork for the drops. These are still a work in progress.

Loot you pick up can be used to upgrade your Badges. Badges give you passive bonuses li…

510 views
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Nix Studio
February 21, 2023 01:33 AM
Trying to figure out main menu

The colors and animation for my main menu is a never-ending struggle. The animation is definitely improved from before, but the color palette is inconsistent with steam. Trying to get it to look right.

OLDEST VERSION:

OLDER VERSION:

CURRENT VERSION:

3,189 views
enigma_dev
March 21, 2022 12:57 PM
DevBlog 19 - Campaign Screen, Level Loading, and 3D UI



A from-scratch C++ dynamic 3D animating UI system using spatial hash grid!

I've defined my game's main menu using this system.

Buttons are constructed from shared "lasers".  

That is, when we go a screen, the buttons request lasers to make up their shape.

These lasers are requested from a pool, an…

12,437 views
How to make your own UI sounds.
Breaking down my method of creating UI sounds for video games. I go through my process from start to finish to create a navigation, menu open/close, option select, error and save sounds.
13,761 views
Need feedback and opinion about my menu design .

fathizack said:
Do you understand this menu at first glance ?

Looks quite reasonable to me. Just make it, test it, make changes if so indicated by the testing.

5,592 views
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