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Latest Physics Activity

Thanks Dirk, this definitely helps, I appreciate it. My problem is I get too hung up on the most optimal way to do things. Your contact manifold talk made a lot of sense to me for the hull vs hull case, so I was curious if this was done in practice for boxes.

Thanks again!

6,824 views
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Trajectory line indicator discussion

Jikoob said:
When narrowing down my question to the simple diagonal throw/free fall problem I do agree that the math here is not complicated and it's probably the best way to implement such mechanic.

To me, the argument usually is: If the problem has an analytical solution, then i really want to use …

6,321 views

(new post because forum hangs when posting links)

The article explains the mass properties if a rigid body, including moment of inertia. We use this to model ‘rotation resistance’ of some object. A stick is easy to rotate if we rotate it around it's longest axis, but hard to rotate if we do so aroun…

3,578 views

@snoken Basically what joeJ said. When the changes become small enough, call it good enough and set the amount of rotation such that all vertices are on the same plane.

I originally was thinking i could use this for my robot-shooting game. The robots explode and the legs/arms/body parts fall off. I …

4,917 views

Perhaps at low speeds you should switch to rigid body simulation, though I'm not an expert in this at all. AFAIK you need a low-speed approach and a high-speed approach (I guess you already have this), because no single method works for all situations. Rigid body physics would fail at high speeds a…

3,322 views
JakeMenzies
January 11, 2020 11:42 PM
Split-Screen Implementation

Split screen has been added ? I will refrain from releasing too many photos/videos from now until release.

However I will continue to post written updates on here.

2,628 views
khawk
December 19, 2019 04:28 PM
NVIDIA Announces PhysX 5.0

NVIDIA has announced PhysX 5.0 with the release planned in early 2020. The latest release adds support for a unified constrained particle simulation framework. 

The new version includes Finite Element Model (FEM) to support deformable bodies, improved liquid simulations, and use of arb…

4,173 views
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